2 sides, 8 nations, and one battlefield: Europe! Wargame: European Escalation is an intense and spectacular Real Time Strategy game, where realism and strategy are brought to the front lines.
With the powerful IRISZOOM ™, Wargame offers breathtaking graphics and battles as spectacular as they are strategic. Prepare to bring hundreds of units of all kinds–tanks, helicopters, squad Infantry, etc.–under your command in intense battles on gigantic maps stretching up to 60 square miles!
Online service EugenNet© provides a full multiplayer experience with creation of clans, organizing games, and world rankings where up to 8 players can compete simultaneously in massive battles involving hundreds of units!
OS: WINDOWS XP SP3/WINDOWS VISTA SP2/WINDOWS 7
Processor: AMD/INTEL DUAL-CORE 2.5 GHZ
Memory: 1024 MB (XP)/2048 MB (VISTA/7)
Graphics: 256 MB 100% DIRECTX 9 AND SHADERS 3.0 COMPATIBLE. ATI RADEON X1800 GTO/NVIDIA GEFORCE 7600 GT OR HIGHER
Hard Drive: 10 GB
Sound: DIRECTX 9 COMPATIBLE
Release name: Wargame.European.Escalation.Update.1-RELOADED
Size: 516.91 MB (542,023,929 bytes)
nERv Wargame: European Escalation Update 1 (c) Eugen Systems 07/2012 :..... RELEASE.DATE .. PROTECTION .......: StarForce / Steam 1 :.......... DISC(S) .. GAME.TYPE ........: RTS Experience an amazing adventure in one of the most complete and fascinating universes in medieval-fantasy literature. Game of Thrones is a great Role Playing Game that puts you at the core of a thrilling plot, where your fate will be guided by vengeance, allegiance and honor Play as two very different heroes across the two main quests leading you to the heart of mythical locations from Westeros. Amidst a background of conspiracy and betrayal, try to survive the orchestrated machinations around the Iron Throne Develop your characters, learn powerful skills, and participate in tactical and spectacular battles sharpen your diplomacy skills to sometimes favor speech over violence. But more than anything, beware... all your actions may have heavy consequences on your adventure Changelog GAMEPLAY == Adding a new map : Mecklenburg == Adding a new game mode : Conquest . Seven maps will be available for this mode, including Mecklenburg , which can be played both against humans or AI == Adapting two more actual maps for the Siege mode : Hold until relieved & None shall pass == New game lobby interface (multi & skirmish == Better visibility of the number of people in the ranked games == Major tuning patch (see below BUG FIXING == Fixing a bug causing a crash when a game host leave the lobby == Fixing a bug causing a crash when using custom flares == Fixing some rare bugs (when a command unit of the edge of a zone is forced to move into another, when loading infantry under fire into a transport, during some solo campaign's briefings, == Fixing a graphic bug on map Mlada Boleslav (solo campaign & Open Range / Duel Field (multi). Therefore the patch's weight TUNING GENERIC = All flamethrowers are now restricted to direct fire. It means they need a LOS on target to fire = All flamethrowers are now able to auto fire = Aiming time for all flamethrowers decreased = Aiming time for all ATGM decreased = Fire range for all ATGM have been increased of 175m, except for both M47 Dragon PACT = 23mm ammunitions loadout for the Soviet ZSU-23-4V Shilka & NVA FlaKPz Shilka decreased from 4.000 to 2.000 rounds = Fire range of the ZSU-23-4V Shilka increased from 1.575m to 1.750m = Accuracy of the ZSU-23-4V Shilka increased from 3 to 4 = Fire range of the ZSU-23-4V1 Shilka increased from 1.575m to 1.750m = Accuracy of the ZSU-23-4V1 Shilka increased from 4 to 5 = Fire range of the ZSU-23-4M2 Biryusa increased from 1.575m to 1.925m = Replacing the actual (NATO ?) rocket pods of the MI-2URN with a correct 16-rockets S-5 57mm pod = Accuracy of the FJB-40's Strela-2 increased from 4 to 8 (on par with the SAS & Rangers' Redeyes = Accuracy of the MT-LB Strela-10 increased from 4 to 6 = Aiming time of the MT-LB Strela-10 decreased = Price of the Soviet BRDM-2 Malyutka-M & NVA SPW-40P2 Malyutka-M decreased from 35 to 30 = Price of the Soviet BRDM-2 Malyutka-P & NVA SPW-40P2 Malyutka-P decreased from 45 to 40 = Price of the Soviet BM-21 Grad & NVA MFRW BM-21 decreased from 80 to 70 = Price of the CSLA RM-70 & NVA MFRW RM-70 decreased from 150 to 130 = Fire range of the obsolete 85mm gun of the Polish T-34/85M1 & NVA KPz T-34/85 decreased from 1.925 to 1.500m = Fire range of the obsolete 76,2mm gun of the Soviet PT-76B & NVA SpPz PT-76B decreased from 1.925 to 1.500m = Price of the Soviet PT-76B & NVA SpPz PT-76B decreased from 30 to 25 = Fire range of the obsolete 76,2mm gun of the Soviet PT-71 decreased from 1.925 to 1.500m = Price of the Soviet PT-71 decreased from 35 to 30 = Fire range of the following MBT's main gun increased from 1.925m to 2.100m T-62M-V T-64A & T-64B T-72A = The following ATGMs' AP value is increased Falanga from AP 10 to 12 Fleyta from AP 10 to 12 Malyutka from AP 10 to 11 Malyutka-M from AP 10 to 11 Malyutka-P from AP 10 to 12 Bastion from AP 10 to 12 Sheksna from AP 10 to 12 Kobra from AP 11 to 13 Svir from AP 11 to 14 Refleks from AP 11 to 15 Fagot from AP 10 to 11 Konkurs from AP 10 to 12 Konkurs-M from AP 11 to 14 Kokon from AP 11 to 14 Ataka V from AP 11 to 14 NATO = Fire range of the US M109 decreased from 18.200m to 14.000m (does not affect the Bundeswehr variant = Price of the US M109 decreased from 50 to 40 (does not affect the Bundeswehr variant = Size of the British FV102 Striker changed from "Small" to "Normal = Speed and maniability of the SwingFire increased = Price of the French MILAN F2 team increased from 20 to 25 = Price of the German Panzergrenadiers decreased from 35 to 30 = Blindicide (German Jger)'s caliber changed to 83mm (no gameplay effect, just a realistical change = Availability of the US M132 Zippo increased from 8 to 12 = Stabilizer of the US MBT-70 changed from "None" to "Bad = Price of the German SPz 11-2 Kurz decreased from 35 to 30 = Speed of the British Saracen increased from 65km/h to 70km/h = Price of the US V-150 90mm decreased from 50 to 45 = Speed of the British FV432 Rarden increased from 45km/h to 50km/h = Replacing the Marder 1A3's actual MILAN F1 with a MILAN F2 = Price of the US ATGM jeep M151A2 I-TOW increased from 25 to 30 = Price of the French ATGM team MILAN F1 increased from 15 to 20 = Price of the French ATGM team MILAN F2 increased from 20 to 25 = Price of the US ATGM team M47 Dragon decreased from 15 to 10 = Price of the US ATGM team M47 Dragon II decreased from 20 to 15 = Fire range of the following MBT's main gun increased from 1.925m to 2.100m Leopard 1A4 & Leopard 1A5 Chieftain Mk.10 M1 Abrams & IPM1 Abrams M8 AGS AMX-30B Valoris & AMX-30B2 M60A3 Patton & Super M60 = The following ATGMs' AP value is increased Shillelagh from AP 10 11 Shillelagh-C from AP 10 12 TOW from AP 10 12 I-TOW from AP 11 14 TOW 2 from AP 12 15 HOT 1 from AP 11 13 HOT 2 from AP 12 15 MILAN F1 from AP 10 12 MILAN F2 from AP 12 15 Swingfire from AP 11 13 SS-11 from AP 10 12 Hellfire from AP 13 16 1. Unrar into your install directory, overwriting existing files 2. Play the game 3. Support the software developers. If you like this game, BUY IT